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blog.adobe.com > en > publish > 09/21/2026 > your-guide-to-the-ai-sessions-at-adobe-max-2026

Your guide to the AI sessions at Adobe MAX 2026

5+ hour, 2+ min ago   (495+ words) Adobe MAX 2026 means endless opportunities to learn about and get hands-on with the latest AI-powered tools from Adobe. Browse our session catalog to discover the right AI-focused content for you. Or continue reading on to learn more about some of…...


britishcinematographer.co.uk > siamak-karinejad-nine-nights

Siamak Karinejad / Nine Nights

2+ week, 5+ day ago   (648+ words) ASC contributes StEM3-VP Project to the Academy Software Foundation Digital Orchard announce their Access 2025: DIT & video trainees The Sean Connery Youth Talent Lab launches for applications Creative Cities Convention announces new skills summit Cassius Rayner: Mobile Filmmaking 101 Home » Features » Masterclass…...


northern-times.co.uk-times.co.uk

Filmaker Robert Aitken to launch WILD LIGHT smartphone film tutorials at event in Helmsdale

1+ day, 7+ hour ago   (320+ words) Titled WILD LIGHT: Attention, Meaning and Reality, the three-part series has been created by well-known far north filmmaker and composer Robert Aitken. Mr Aitken, who runs the Poetic Film School, a community training programme, has described the series as “poetic…...


80.lv > articles > comic-book-style-3d-kirby-fan-art-made-in-blender

Comic Book-Style 3D Kirby Fan Art Made in Blender

4+ day, 12+ hour ago   (172+ words) Check out the fantastic art style of TheMathewFlames. Check out this vibrant fan art of Nintendo's Kirby unveiled by 3D Artist known as TheMathewFlames. The artist paid homage to the beloved franchise, recreating its cute character in a cosmic setting in…...


medium.com > @koboshi1989 > i-let-ai-touch-10-years-of-my-photos-half-stopped-being-my-favorites-e2a7c3185644

I Let AI Touch 10 Years of My Photos. Half Stopped Being My Favorites.

3+ day, 15+ hour ago   (38+ words) A decade of travel, family, and street shots, all fed into the same model. Some got better. Some lost the only thing that made …...


80.lv > articles > modeling-3d-character-with-medieval-fantasy-post-apocalyptic-elements

Modeling a 3D Character with Medieval Fantasy and Sci-Fi Elements

4+ day, 2+ hour ago   (668+ words) Seori Nam discussed the workflow behind the Princess of a Lost Planet character, explaining how she sculpted the face from a base mesh, how she built the clothes in Marvelous Designer, and detailing how she prioritized texel density and balanced…...


medium.com > @MR.Insight > the-first-draft-is-becoming-too-easy-and-thats-changing-creativity-0dbd4f40d4b4

The First Draft Is Becoming Too Easy — And That’s Changing Creativity

4+ day, 4+ hour ago   (424+ words) When AI can produce a polished first attempt instantly, the real creative work may begin after the first draft. Picture a …...


artsatl.org > atlanta-ballet-launches-98th-season-with-trio-of-works-exploring-passion-and-pride

Atlanta Ballet launches 98th season with trio of works exploring ‘Passion and Pride’

6+ day, 5+ hour ago   (635+ words) The U.S. semiquincentennial festivities, or, less tongue-twisty, the nation’s 250th anniversary, have been somewhat overshadowed by social and political division. Yet arts presenters and artistic directors seem to be seizing this distinct moment to reflect on one of the nation’s noblest ideals:…...


creativebloq.com > 3d > how-i-created-a-dramatic-fight-scene-for-the-cover-of-a-fantasy-book-in-the-aesthetic-that-i-grew-up-with

How I created a dramatic fight scene for the cover of a fantasy book in the aesthetic that I grew up with

1+ week, 1+ day ago   (550+ words) Andrea Piparo shares his painting process and the ideas behind creating fantasy cover art. The publishing house Armenia Edizioni commissioned me to create this cover for RF Obsydios’s debut fantasy novel. I was asked to depict a young warrior, already…...


80.lv > articles > breakdown-modeling-a-3d-fantasy-character-based-on-a-2d-concept

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

1+ week, 4+ day ago   (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...